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Old Jul 31, 2005, 08:16 AM // 08:16   #541
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to tell you the truth i think the system works quite well. first you need to understand how they track you.

missions are a dead give away. you go in kill the large group at the beginning (as most mission have) then zone. rinse and repeat. i got caught at my fav spot cuz i farmed it for an hour straight and a message appeared telling me if i keep entering mission then zoning to town then the monsters will run out of loot and will drop less items. thought to myself ok that's new and haven't herd it discussed anywhere. so i did the run again 4 items dropped out of 20 monsters while i was solo. i started cursing and got kind of pissed off so i started looking for other spots. the next day i decided to give my fav place a try again. low and behold all 20 dropped an item. the nerf for drops is only temp. i've found if i do about 5-6 runs then go to another town or area for a little while and come back the drops "reset."

this works very well because it negates the bots that are grinding the same place for hours at a time. while a real player knows that if i stay here too long i will be nerfed.

easy solution. do a few runs then go do something else for about 5-10 minutes. usually i go check the merchant's prices and pawn off the common and rare material i've salvaged.

since the nerf message came up i've found 3 spots i farm. i simply alternate spots out every 10 minutes. so far i've made 60k in the past 2 days playing for about 3-4 hours a day. money can still be made. as said before you just need to know the farming spots and learn to switch it up.

i do agree that gold drops are down somewhat but you know what it really doesn't matter. all the weapons i see for 200k+ i can get a weapon 1-2 dmg lower (overall) and might cost me 10-15k. if you want the "perfect" stats then ya it will cost you but the game is about your skills not gear.
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Old Jul 31, 2005, 11:14 AM // 11:14   #542
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I would assume it is about slowing down the game as it seems there are a lot of who are fineshed the game.If they you know who did this from day one everyone would still be playing it even the early beta testers.I am a beta tester as well but a little slower than some in PVE not PVP.It is just luck of the draw in PVP.
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Old Jul 31, 2005, 12:02 PM // 12:02   #543
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Quote:
Originally Posted by PieXags
I just need to say this, the devs will decide what will and what won't happen, you can't set it in stone that what you're saying is true, it's your opinion and prediction that it won't ever change, but try not to act like your word is holy and without flaw. I'd say it's likely that we will see a few changes regarding this whole mess.
Ummm if you haven't noticed within this past month they've LOWERED the drop rate of items and changed the amount of income flowing through the economy to be even LESS than it was before. Yep, you're right the DEVS will decide and they have decided and I'm all for it. I just hope they continue with the nerf bat until everything is nice and balanced and is "worth" playing because things will need to be "earned" and not just handed to on a silver platter.
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Old Jul 31, 2005, 12:07 PM // 12:07   #544
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[Look, Red Sonya is yet another ignorant fool. So don't bother wasting your time correcting him.]

Yes, your socalled higher education really shines through with your very first statement in your post, thus nullifying anything else you had to say and discrediting any other responses in the future. Nice try at attempting to show your higher intelligence, but, you merely showed your lack of it.
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Old Jul 31, 2005, 12:19 PM // 12:19   #545
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Back to main goal of this thread:

/signed
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Old Jul 31, 2005, 12:39 PM // 12:39   #546
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/signed
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Old Jul 31, 2005, 12:44 PM // 12:44   #547
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Quote:
Originally Posted by Red Sonya
Ummm if you haven't noticed within this past month they've LOWERED the drop rate of items and changed the amount of income flowing through the economy to be even LESS than it was before. Yep, you're right the DEVS will decide and they have decided and I'm all for it. I just hope they continue with the nerf bat until everything is nice and balanced and is "worth" playing because things will need to be "earned" and not just handed to on a silver platter.
reading back through only a haandful of people wanted all of their Uber Lewt gold items handed to them on a silver platter. almost every farmer on here is all for farming because they enjoy doing it, not becuase they want to make 100k an hour instead of 20k an hour. an if we happen to make money becuase we do it then hey more power to us, but the pricks like you complaining that all farmers do is ruin the economy need to stfu, and go make your own petition to keep nerfing. good luck getting about 300-400 signatures...and thats only for this site!

oh and how long should someone have to work to earn a max damage fiery dragon sword 8 req? 1 month? 2 months? maybe even 5 months? that is excessive.. maybe not to someone who played EQ for 5 years and never gt 100k gold, but to those of us who dont spend all of our lives playing a single game, "earning" an item shouldnt take more than a week or 2 max of working for it!

Last edited by Angryhob0z; Jul 31, 2005 at 12:47 PM // 12:47..
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Old Jul 31, 2005, 01:41 PM // 13:41   #548
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/signed
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Old Jul 31, 2005, 03:44 PM // 15:44   #549
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/signed

I bought this game because of the promises that the grind would be minimalized.

I also bought it because of the promises that solo'ers could be indeed that - solo players.

I work. I cannot play this game every day, heck I can't promise myself I'll play it every week. I find it offensive to come back after a three week hiatus and find the game fundamentally changed - against my interests and in favor of a type/group of player I will probably never join - PvP'ers.

You know, devs who play the game with non-devs should institute a policy of "deaf-ear" while in-game. This smacks of favoritism for a certain type/group of players and the Hades with the rest of us.

Too bad PvE'ers can't get 50% or more of our game purchase money back for being given a PvE experience that's 50%, or more, less than what was promised, what was experienced during beta, and what our expectations were when we handed over the credit card at the store counter.

Ciarre
P.S. I'm sick to death of people telling me how I should be playing the game with my time and my money. You have your "religion" and I have mine. Respect it.

P.S.S. I'll believe Gaille is in earnest when I see PvE'ers being rewarded for supporting this game.
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Old Jul 31, 2005, 04:38 PM // 16:38   #550
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ok well i just felt the need to add my own 2 bits, a first the game started out kool, then as updates occured it seemed to get worse, and a lot of it pissed me off. Yet I still played, I am in noway a pvp player my builds just arn't ready neither is the core of my guild. Either way the game IS fun, or else i would be playing something else.

I have knoticed in the last 2 weeks a major differance in a lot of things, for weeks i didn't get jack for drops, then i decided to use my second char just for the hell of it, low and behold we find an area that must have dropped at least 2 dozen gold items within 3-5 days. This was while with 2 other human players, and sometimes 1 healer henchie.

I was amazed cause the items wern't to bad. A day or so later things changed, drops wern't as good, we have yet to see this message about the monsters losing loot or what have you, But there was a def differance, so we changed characters, changed areas, and wam more gold, on top of a few reallly goood items. Some of our members made out like bandits. A day or 2 later we see a drop in items and go back to our usual spot and wam more and more again.

If this is just luck i cannot say, but it seems there's many varaibles that go into getting good items and finding the right spots. For every action their is an equal and opposite reaction, this seems to hold quite true in my experiences with this game.

I have 4 lvl 20's, 2 of which have finished the game, farming is fun esp with friends. The best places seem to appear starting at the desert and areas that appear after that.

My biggest hate of the game is the fact that what gold items( or items in general ) i do pick up do not seem to coinside with the actual characters i have in use, how many dam gold weapons do i need that have (VS Hexed) on them when i do not have any mesmers or that i do not use a lot of hexes, 6 or 7 of the gold items i picked up on our good runs yielded vs hexed or while hexed dmg mods or etc. Now that just erks me.

Gimme something i can use gdammit, at least that, cause these weapons don't sell for jack, or even i have seen items that have 3 PROFESSIONS REQ MODS ON THEM we are only given 2 to use at a time, so why is there an item with mods for 3 different professions?

The nerfing seems to come and go, depending on time and area, there's other things i have wondered, like does it make a differance in drops if america has the favor of the gods? does the weapon your using with that fire dmg matter? would a cold dmg weapon make a differance and so on and so forth, i agree nerfing sucks, for eveyone, but the game is still new and i believe it just needs some more time.

:::End Transmission:::
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Old Jul 31, 2005, 05:01 PM // 17:01   #551
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i will sign this too

however 30 enemies killed and you only get 4 drops?
try doing missions now and then, did thirsty river with some friends and we got 3 gold drops, each.
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Old Jul 31, 2005, 06:54 PM // 18:54   #552
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/signed

I don't farm a lot, but drops are getting pretty rare. I havn't found anything good in a while. If Anets goal is to make it so a casual player can have fun then they are failing, because even casual players like rares.

Also it would be good if everyone submitted a link to this petition to Anet. I did, the more people speak up the more likely this is to happen.
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Old Jul 31, 2005, 07:25 PM // 19:25   #553
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here's a good way to stop the nerfing. take away the unlock ability in pve for pvp. we have faction now and works way faster, unlock is now obsolite. and players can only have customized weapons in tombs and HoH. then you can have you pvp and not affect the pve community.

players would stop grinding for weapons and runes. i really hate how the pvp community affects the pve when we have no interaction at all. that's just rediculous.
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Old Jul 31, 2005, 07:41 PM // 19:41   #554
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/signed
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Old Jul 31, 2005, 07:46 PM // 19:46   #555
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Quote:
Originally Posted by Rocco The Flipside
/not signed
This thread is a waste of bandwith. I always thought nerfing was annoying, but Anet needs to nerf to keep the ebayers and botting assholes from earning enough money to buy their own HOUSES! Think of it this way. If a teacher knows that 2/30 students are cheating on her tests, but she doesn't know who, what does she do? she fails them all. If you are an honest farmer, too bad, tough it up like a man and stop whining like a 14 year old girl.
Yikes, You must be one of those crappy professors at my college sounds like something a few of them have done to me. Although they always get shafted in the end.

I don't know if I can truely sign this petition, but I can say this, that the economy is designed to work dynamically as are the drops. Most often farming is the cause in the lack of drops. I don't know that I consider that a nerf.

Its my belief however at this time that the second largest problem are in game human traders. There is really no item in this game that is worth 60k by it self. People who horde items and sell them to players at extremely high prices are probably the largest problem the effects the in game economy as a whole. Don't get me wrong I have been known to price a few things up when I needed money but I have sold absolutely nothing for more then about 1.5k.

I don't know a solution to these problem but indeed nerfing drops and lowering trader buy back value hurts us all becuase of the above reasons.
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Old Jul 31, 2005, 08:21 PM // 20:21   #556
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weapons and runes are not the problem its the fissure armor. materials go up like crazy because people abuse the merchants. how often do you see ecto at a merchant and if you do it won't be long. w/o ecto at the merchants you can't really gauge its value. people are capping it at 10K but what if a few decide its worth 15k standard. other people will see hey i can sell mine for 15k and start to follow the trend. at that point the prices are just going to get worse. even if the material or rune is sold out at merchants i think it should still display the prices so it will stay within a certian range. if its sold out ya you could sell for a little more than merchant because of demand but it would limit the prices some what instead of people just making it up.

the monk runes are a good example of this. i do think anet is doing a good job of controlling their prices w/o interfering too much. last night at 3 am ET smite and pro sups were at 22k. i woke up this morning and saw them back at 14k. players are not the ones dropping the prices. no one is going to sell the runes to merchants when they can charge 2-3 less than merchant and make a killing. anet has a hand in there some where controlling prices as much as possible.
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Old Aug 01, 2005, 12:38 AM // 00:38   #557
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Here is the response I got from Anet about this issue:

Hello Michael,

Thank you for contacting Guild Wars Support about this.

We didn't change any items or item collection methods without putting significant thought into the changes beforehand. Although they may have been "nerfed" according to your playstyle, the changes I believe you are talking about were done to help maintain game balance and to thwart players who were gaining inappropriate amounts of those items. There are sometimes occassions during the lifetime of a live game where changes are looked at unfavorably by some players but are nevertheless necessary, and this may be one such case. However, we still encourage players to give us their feedback--describing what you would like to see in future changes is often more helpful for our developers than simply stating disatisfaction with a recent change. Posting suggestions on Guild Wars fansite message boards helps our team understand what players would like to see in future revisions and updates (a compiled list can be found on the official Guild Wars website at http://guildwars.com/community/default.html). By continuing to post on message boards and making your view points known, our Development Team members are able to catch up on what the community wants to see in Guild Wars (and fansite forums make it easy and efficient for us to learn from those playing the game).

Thank you for your efforts in assisting us to create the best gaming experience possible.

Regards,

The Guild Wars Support Team
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Old Aug 01, 2005, 01:08 AM // 01:08   #558
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Quote:
Originally Posted by twicky_kid
weapons and runes are not the problem its the fissure armor. materials go up like crazy because people abuse the merchants. how often do you see ecto at a merchant and if you do it won't be long. w/o ecto at the merchants you can't really gauge its value. people are capping it at 10K but what if a few decide its worth 15k standard. other people will see hey i can sell mine for 15k and start to follow the trend. at that point the prices are just going to get worse. even if the material or rune is sold out at merchants i think it should still display the prices so it will stay within a certian range. if its sold out ya you could sell for a little more than merchant because of demand but it would limit the prices some what instead of people just making it up.

.
if the merchant has ecto to sell, its price is like 11-15k, but if you will sell your ecto to them it's only 100gold. very big difference. the solution in that is merchants should pay you a fair price for the item you are selling to them and they should also give you fair price for the item they sell.
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Old Aug 01, 2005, 02:04 AM // 02:04   #559
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Default I agree

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if people who have already finished the game, then they should have some of the best items. That's the way it works in non-online RPGs! If people don't expect a sizeable reward for playing the game to the end, then they'll lose interest, as many people here are.
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Old Aug 01, 2005, 02:37 AM // 02:37   #560
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Quote:
Originally Posted by Olaf the Smasher
/signed

if people who have already finished the game, then they should have some of the best items. That's the way it works in non-online RPGs! If people don't expect a sizeable reward for playing the game to the end, then they'll lose interest, as many people here are.
Yeah but what happens when everyone has that item? Does that special item become worthless?
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